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Core concepts

Five ideas cover most of Eldritch OS. Everything else is built on them.

The container for one ongoing game. A campaign holds its characters, its sessions, its scenes, and the people at the table. Membership is scoped per campaign, so a player sees the campaigns they belong to and nothing else.

One sitting at the table. Sessions belong to a campaign and give the game a spine — what happened when, and in what order.

A prepared place the game happens: the tavern, the road, the boss room. A scene carries its map, its tokens, and its fog state, so switching scenes mid-session takes a click rather than a scramble.

A player character or NPC, built with a guided builder and used through a full interactive sheet. Characters can be created in the app or imported from D&D Beyond.

Your rules content. The SRD 5.2 material is built in, and homebrew you author lives beside it using the same tools — the same editor, the same fields, the same search.

A campaign runs a series of sessions. Each session moves between prepared scenes. The characters at the table act within those scenes, and the rules they use come from the compendium.

This work includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License (CC BY 4.0). See our attribution notice.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Eldritch OS is not affiliated with, endorsed, or sponsored by Wizards of the Coast.

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