Blog
Blog
Longer notes live here; for a dated, one-line-per-change list of what shipped, see thechangelog.
What the first Eldritch OS alpha table taught us
Six players, one GM, their own maps. Scene write-ups worked better than we expected; a few bugs got in the way. Notes from the Eldritch OS alpha playtest.
Building in the open
Why we are running an alpha playtest before a launch, and what we will be writing about here.
