About
Built by people who were tired of running six tabs
Why
The tools got in the way of the game
Running a published adventure already means five subscriptions and a spreadsheet. Writing your own is worse. A map maker here, a stat block tool there, an image generator for the portrait, a doc for the descriptions, and a tabletop that knows about none of it.
So the prep you do on Sunday does not help you on Wednesday, and the NPC you invented mid-session never makes it back into your notes. That gap is where most of a GM's effort disappears — and it is worst for the GMs doing the most interesting work.
The stance
AI belongs in the chair next to the GM
There is a version of this product where the AI runs the game and the humans watch. We are not building that one. A tabletop game is worth playing because a person is making it up as they go, reading the room, and deciding what matters.
What AI is genuinely good at is the work around that — drafting the room you already sketched, describing the creatures you already placed, giving a shopkeeper a voice, remembering what happened four sessions ago.
It drafts. You decide.
Not a guideline we asked a model to follow — the assistant cannot write to your campaign at all. Its changes arrive as proposals, and nothing reaches your table that you did not put there.
The same instinct is why the platform has a documented, open API rather than a closed one. We would rather earn your table every session than rely on your material being stuck here.
Alpha playtest
